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Configuration

Main Configuration

The config.yml file is the plugin's main configuration file:

# Main configuration

config-version: 1.0.2 # <========== Config version (don't touch)

language: en # <========== Language

debug: false # <========== Enable & Disable debug

shift-right-click-to-add: true # <========== Enable & Disable shift-right-click to add ArmorStand

shift-click-to-delete: false # <========== Enable & Disable shift-right-click to delete ArmorStand

auto-load-armor-stands: false # <========== Automatically reload armor stands on server restart

ai:
token: 'PLACE_YOUR_TOKEN_HERE' # <========== Token for AI integration (place your actual token here)

allow-players: true # <========== Allow players to interact with the AI system

Types Configuration

The types.yml file is the configuration for types:

default: # <====== Name of the type
arms: true # <====== Has arms?
basePlate: false # <====== Does it have a baseplate?
customName: '&cMade with aas' # <====== Custom name for the entity
isCustomNameVisible: false # <====== Should the custom name be visible?
isVisible: true # <====== Is visible?
isSmall: false # <====== Is small?
itemInHandMaterial: WOOD_SWORD # <====== Item held in the hand
headPos: {} # <====== Head position (empty by default)
rightArmPose: # <====== Right arm pose
x: -45
y: 0
z: 0
leftArmPose: # <====== Left arm pose
x: 45
y: 0
z: 0
rightLegPose: # <====== Right leg pose
x: 45
y: 0
z: 0
leftLegPose: # <====== Left leg pose
x: -45
y: 0
z: 0
note

Modify itemInHandMaterial to any valid Minecraft material.

note

Players can create as many types as they want, but they must change the names and each type can be used in the game using the create command

Animations Configuration

The animations.yml file is the configuration for animations:

animations:
wave: # <====== Animation name or type
interval: 10 # <====== Interval between each animation frame (in ticks)
loop: true # <====== Should the animation loop? (true or false)
steps: # <====== List of animation steps
- head: # <====== Head pose for this step
x: 0 # <====== Head X rotation
y: 0 # <====== Head Y rotation
z: 0 # <====== Head Z rotation
left_arm: # <====== Left arm pose for this step
x: -30 # <====== Left arm X rotation
y: 0 # <====== Left arm Y rotation
z: -10 # <====== Left arm Z rotation
right_arm: # <====== Right arm pose for this step
x: -30 # <====== Right arm X rotation
y: 0 # <====== Right arm Y rotation
z: 10 # <====== Right arm Z rotation
left_leg: # <====== Left leg pose for this step
x: 10 # <====== Left leg X rotation
y: 0 # <====== Left leg Y rotation
z: 0 # <====== Left leg Z rotation
right_leg: # <====== Right leg pose for this step
x: -10 # <====== Right leg X rotation
y: 0 # <====== Right leg Y rotation
z: 0 # <====== Right leg Z rotation
- head:
x: 0 # <====== Head X rotation
y: 0 # <====== Head Y rotation
z: 0 # <====== Head Z rotation
left_arm:
x: -10 # <====== Left arm X rotation
y: 0 # <====== Left arm Y rotation
z: 30 # <====== Left arm Z rotation
right_arm:
x: -10 # <====== Right arm X rotation
y: 0 # <====== Right arm Y rotation
z: -30 # <====== Right arm Z rotation
left_leg:
x: -10 # <====== Left leg X rotation
y: 0 # <====== Left leg Y rotation
z: 0 # <====== Left leg Z rotation
right_leg:
x: 10 # <====== Right leg X rotation
y: 0 # <====== Right leg Y rotation
z: 0 # <====== Right leg Z rotation
tip

Or you can use the in-game animation creator or the online editor

Actions Configuration

The actions.yml file is the configuration for actions:

armorstand:
SavedStand101: # <====== Name of the armor stand
say-its-working: # <====== Command name (use '-' instead of spaces)
type: player # <====== Command executor ('player' or 'server')
trigger: all # <====== Interaction that triggers the action
tip

Use the Armor Stand menu to create or delete actions easily.

warning

Don't touch cache .aas files.