Turkish
This is the Turkish language support for AdvancedArmorStands, the file can be found in ~/AdvancedArmorStand/languages/messages-tr.yml, don't edit the original language file because it resets to default at startup, you can change the language by editing the language value in config to the language iso of you choice; for example this one's iso is tr
menu_format: "&7as &8\xbb &7%section%"
actions_menu_title: eylemler
actions_menu_item_lore: "&7Bu, bu armor stand'a\n&7t\u0131klad\u0131\u011f\u0131nda\n\
&7\u015fu komutun \xe7al\u0131\u015faca\u011f\u0131\n&7anlam\u0131na gelir: %command%\n\
\n&6\xbb &eD\xfczenlemek i\xe7in t\u0131kla\n&6\xbb &eSilmek i\xe7in Shift + t\u0131\
kla"
actions_menu_create_name: "&eBir eylem olu\u015ftur"
actions_menu_create_lore: "&7T\u0131kland\u0131\u011f\u0131nda\n&7komut \xe7al\u0131\
\u015ft\u0131ran bir\n&7eylem olu\u015fturmak i\xe7in bunu se\xe7\n\n&eOlu\u015f\
turmak i\xe7in t\u0131kla"
actions_creation_message: "&aAyarlamak istedi\u011fin komutu yaz ('/' olmadan). \u0130\
ptal etmek i\xe7in 'exit' yaz."
actions_settings_menu_title: "eylem ayarlar\u0131"
actions_settings_trigger_name: "&eTetikleme T\xfcr\xfc"
actions_settings_trigger_lore: "&7Oyuncu ArmorStand ile\n&7etkile\u015fime girdi\u011f\
inde\n&7komutun nas\u0131l tetiklenece\u011fini\n&7se\xe7.\n\n%trigger_list%\n\n\
&eDe\u011fi\u015ftirmek i\xe7in t\u0131kla"
actions_settings_sender_name: "&eG\xf6nderen"
actions_settings_sender_lore: "&7Komutu kimin g\xf6nderece\u011fini\n&7se\xe7. Bu,\
\ izinlerin ve\n&7\xe7al\u0131\u015ft\u0131rman\u0131n nas\u0131l i\u015fledi\u011f\
ini etkiler.\n\n%sender_list%\n\n&eDe\u011fi\u015ftirmek i\xe7in t\u0131kla"
ai_menu_title: "yapay zeka ayarlar\u0131"
ai_command_description: "Yapay zekadan sana yard\u0131m etmesini iste"
ai_command_thinking: "&7D\xfc\u015f\xfcn\xfcyor..."
ai_option_name: "&eYapay Zeka Se\xe7enekleri"
ai_option_enabled_lore: "&7Bu ArmorStand'\u0131n\n&7yapay zekas\u0131yla ilgili\n\
&7se\xe7enekler.\n\n&eA\xe7mak i\xe7in t\u0131kla"
ai_option_disabled_lore: "&7Yapay zekay\u0131 ArmorStand'lar i\xe7in\n&7API anahtar\u0131\
n\u0131\n&7config'e girerek etkinle\u015ftir.\n\n&4\u2718 &cEtkin De\u011fil"
ai_settings_memory_lore: "&7Bu ArmorStand'\u0131n yapay zekas\u0131n\u0131n\n&7yan\u0131\
t verirken uyaca\u011f\u0131\n&7\xf6zel talimatlar ekle.\n\n%current%\n\n&6\xbb\
\ &eS\u0131f\u0131rlamak i\xe7in Shift + t\u0131kla\n&6\xbb &eDe\u011fi\u015ftirmek\
\ i\xe7in t\u0131kla"
ai_settings_toggle_lore: "&7Bu ArmorStand i\xe7in\n&7yapay zekay\u0131 a\xe7 veya\
\ kapat\n\n%ai_status%"
ai_memory_exit_success: "&aHaf\u0131za ayarlama oturumundan ba\u015far\u0131yla \xe7\
\u0131kt\u0131n."
ai_memory_update_success: "&aArmorStand'\u0131n talimatlar\u0131 ba\u015far\u0131\
yla g\xfcncellendi"
ai_prefix: "&7[&6\xbb&7] &6"
ai_response_format: "&7[&6\xbb&7] &6%response%"
ai_response_not_found: "Yapay zeka hatas\u0131: yan\u0131tta asistan metni bulunamad\u0131"
ai_error: "&cYapay zeka hatas\u0131: %error%"
ai_error_http: "&cYapay zeka hatas\u0131: HTTP %code%, internete ba\u011fl\u0131 oldu\u011f\
undan emin ol"
ai_http_error: "Yapay zeka hatas\u0131: HTTP {code}"
ai_http_error_with_internet: "Yapay zeka hatas\u0131: HTTP {code}, internete ba\u011f\
l\u0131 oldu\u011fundan emin ol"
ai_parse_error: "Yapay zeka ayr\u0131\u015ft\u0131rma hatas\u0131: {error}"
animation_command_description: "Animasyon komutlar\u0131n\u0131 g\xf6sterir"
animation_command_header: "&6&lAdvanced &e&lArmorStands &7&lanimasyon komutlar\u0131"
animation_add_success: "&a%animation% animasyonu ArmorStand %armorstand%'a ba\u015f\
ar\u0131yla ayarland\u0131"
animation_clear_description: "Bir as'\u0131n &7animasyonlar\u0131n\u0131 temizler"
animation_clear_success: "&a%armorstand%'\u0131n animasyonlar\u0131 ba\u015far\u0131\
yla temizlendi"
animation_create_description: "&7Bir as ile &7animasyon olu\u015ftur/d\xfczenle"
animation_remove_description: "&7Bir animasyonu tamamen kald\u0131r\u0131r"
animation_remove_success: "&a'%animation%' animasyonu ba\u015far\u0131yla kald\u0131\
r\u0131ld\u0131"
animation_invalid: "&cGe\xe7ersiz animasyon"
animation_invalid_with_suggestion: "&c'%animation%' ge\xe7ersiz animasyon. '%suggestion%'i\
\ mi demek istedin?"
animation_invalid_name: "&cGe\xe7ersiz animasyon ad\u0131"
animation_editor_already_has_animation: "&cZaten animasyonu olan bir ArmorStand'da\
\ edit\xf6r a\xe7\u0131lamaz"
animation_editor_gamemode_changed: "&aD\xfczenleme oturumlar\u0131 ADVENTURE modunu\
\ desteklemedi\u011fi i\xe7in oyun modun ge\xe7ici olarak CREATIVE'e de\u011fi\u015f\
tirildi. \xc7\u0131kt\u0131\u011f\u0131nda otomatik olarak eski haline d\xf6necek."
animation_editor_entered: "&aAnimasyon olu\u015fturma/d\xfczenleme oturumuna ba\u015f\
ar\u0131yla girdin"
animations_menu_successful_creation: "&aAnimasyon ba\u015far\u0131yla kaydedildi,\
\ bu ArmorStand'a eklemek i\xe7in t\u0131kla"
keyframe_menu_title: "keyframe edit\xf6r\xfc"
keyframe_option_lore: "&eSA\u011e TIK &7Bir keyframe ekle\n&eSHIFT + SA\u011e TIK\
\ &7Keyframe men\xfcs\xfcn\xfc a\xe7\n\n&8&lAdvancedArmorStands Editor Item"
keyframe_created: '&aKeyframe eklendi!'
keyframe_step_lore: "&7Bu, %animation% animasyonunun\n&7%step%%suffix% ad\u0131m\u0131\
, s\u0131ras\u0131\n&7geldi\u011finde ArmorStand'\u0131\n&7bu konuma getirecek\n\
\n&eKald\u0131rmak i\xe7in t\u0131kla"
keyframe_interval_name: "&eAral\u0131k: %interval%"
keyframe_interval_lore: "&7Animasyon kareleri aras\u0131ndaki\n&7gecikmeyi ayarlar.\n\
&7De\u011fer ne kadar d\xfc\u015f\xfckse\n&7animasyon o kadar h\u0131zl\u0131 olur.\n\
\n&6\xbb&e Art\u0131rmak i\xe7in sol t\u0131k\n&6\xbb&e Azaltmak i\xe7in sa\u011f\
\ t\u0131k.\n&6\xbb&e 10'ar 10'ar de\u011fi\u015ftirmek\n&6\xbb&e i\xe7in Shift'e\
\ bas\u0131l\u0131 tut.\n\n&eDe\u011fi\u015ftirmek i\xe7in t\u0131kla"
keyframe_loop_name: "&eD\xf6ng\xfc: %loop%"
keyframe_loop_lore: "&7Animasyonun ba\u015ftan itibaren\n&7sonsuz d\xf6ng\xfcde tekrarlan\u0131\
p\n&7tekrarlanmayaca\u011f\u0131n\u0131 belirler\n\n&eDe\u011fi\u015ftirmek i\xe7\
in t\u0131kla"
save_menu_title: "kay\u0131t men\xfcs\xfc"
save_menu_create_message: "&aOlu\u015fturmak istedi\u011fin t\xfcr\xfcn ad\u0131n\u0131\
\ yaz, bu ArmorStand'\u0131n \xf6zellikleri oraya kopyalanacak. \xc7\u0131kmak i\xe7\
in 'exit' yaz"
save_menu_type_lore: "&7Bunu se\xe7mek, eski %type%\n&7config'ini az \xf6nce yapt\u0131\
\u011f\u0131n\n&7g\xfcncel config ile de\u011fi\u015ftirir\n\n&eKaydetmek i\xe7\
in t\u0131kla"
save_menu_type_saved: "&aArmorStand'\u0131n \xf6zellikleri '%type%'a kaydedildi"
save_menu_create_type_name: "&eBir t\xfcr olu\u015ftur"
save_menu_create_type_lore: "&7Bu armor stand'\u0131n\n&7\xf6zellikleriyle bir t\xfc\
r\n&7olu\u015fturmak i\xe7in bunu se\xe7\n\n&eOlu\u015fturmak i\xe7in t\u0131kla"
armor_stand_menu_title: ayarlar
armor_stand_not_loaded: "&cBu ArmorStand y\xfckl\xfc de\u011fil"
armor_stand_invalid: "&cGe\xe7ersiz ArmorStand"
armor_stand_invalid_with_suggestion: "&c'%armorstand%' ge\xe7ersiz ArmorStand. '%suggestion%'\u0131\
\ mi demek istedin?"
armorstand_not_found: "&cArmorStand bulunamad\u0131!"
world_not_found: "&cD\xfcnya bulunamad\u0131!"
teleported_to_armorstand: "&a%name%'e \u0131\u015f\u0131nland\u0131n"
armorstand_updated_success: "&aArmorStand ba\u015far\u0131yla g\xfcncellendi!"
armorstand_updated_failed: "&cArmorStand g\xfcncellenemedi!"
armorstand_unavailable: "&cArmorStand art\u0131k mevcut de\u011fil!"
armorstand_unavailable_title: "&cArmorStand mevcut de\u011fil"
armorstand_move_success: "&aArmorStand ba\u015far\u0131yla ta\u015f\u0131nd\u0131."
armorstands_not_loaded: "&c%amount% ArmorStand'\u0131n d\xfcnya olu\u015fturucu taraf\u0131\
ndan y\xfcklenmedi\u011fi g\xf6r\xfcn\xfcyor. Bunu d\xfczeltmek i\xe7in, hepsinin\
\ otomatik y\xfcklenmesi ad\u0131na config'te 'auto-load-armor-stands'i etkinle\u015f\
tir."
issues_found_on_join: "&eAdvancedArmorStands bu oturumda %amount% hata/uyar\u0131\
yla kar\u015f\u0131la\u015ft\u0131. Detaylar i\xe7in log dosyas\u0131n\u0131 kontrol\
\ et."
armorstand_save_confirm: "&aBu ArmorStand'\u0131 kaydetmek i\xe7in bunu %amount% kez\
\ daha yap."
armorstand_saved_success: '&eArmorStand %name% olarak kaydedildi!'
armorstand_delete_confirm: "&cBu ArmorStand'\u0131 silmek i\xe7in bunu %amount% kez\
\ daha yap."
armorstand_deleted_success: "&aArmorStand silindi, ancak restore komutuyla geri getirebilirsin\
\ ve sunucu yeniden ba\u015flad\u0131\u011f\u0131nda tamamen silinecek"
command_no_permission: '&cBu komutu kullanma iznin yok!'
command_unknown: "&c'%command%' komutu ge\xe7erli bir alt komut de\u011fil."
command_unknown_with_suggestion: "&c'%command%' komutu ge\xe7erli bir alt komut de\u011f\
il. '%suggestion%'\u0131 mi demek istedin?"
command_help_invalid_page_number: "&cL\xfctfen ge\xe7erli bir sayfa numaras\u0131\
\ gir."
command_help_invalid_page: "&cGe\xe7ersiz sayfa. L\xfctfen 1 ile %pages% aras\u0131\
nda bir sayfa se\xe7."
command_usage_hover: "&e\xd6nerilen komutu kullanmak i\xe7in t\u0131kla"
command_examples: "&7\xd6rnekler:"
command_click_to_use: "&e&lBu komutu kullanmak i\xe7in t\u0131kla"
command_label: '&7Komut: &e%command%'
command_description_label: "&7A\xe7\u0131klama: &f%description%"
create_description: "Bir &7ArmorStand olu\u015fturur"
create_custom_usage: "&cKullan\u0131m: /as create custom <name> <part> <x> <y> <z>\
\ [<part> <x> <y> <z> ...]"
create_invalid_part_number: "&c%part% par\xe7as\u0131 i\xe7in ge\xe7ersiz say\u0131\
. Kullan\u0131m: <part> <x> <y> <z>"
create_unknown_part: "&cBilinmeyen par\xe7a: %part%"
delete_description: Bir &7ArmorStand siler
delete_all_success: "&aT\xfcm ArmorStand'lar ba\u015far\u0131yla silindi"
delete_success: '&aArmorStand tamamen silindi'
debug_description: "Debug bilgilerini g\xf6sterir"
head_description: "Bir oyuncunun kafas\u0131n\u0131 al"
head_success: "&aSana %player%'\u0131n kafas\u0131 verildi"
list_description: "ArmorStand'lar\u0131n listesini g\xf6sterir"
list_empty_title: "&c&l Kay\u0131tl\u0131 ArmorStand Bulunamad\u0131 "
list_empty_hint: "&7\u0130lk ArmorStand'\u0131n\u0131 olu\u015fturmak i\xe7in &e/as\
\ create <type> <name>&7 komutunu kullan!"
load_description: "Bir ArmorStand y\xfckler"
load_no_unloaded: "&eY\xfcklenmemi\u015f ArmorStand bulunamad\u0131."
load_failed: "&cBa\u015far\u0131s\u0131z: %failed%"
move_description: "Bir ArmorStand'\u0131 senin &7konumuna ta\u015f\u0131r"
options_description: "Se\xe7enekler men\xfcs\xfcn\xfc a\xe7ar"
reload_description: "Eklentinin config'lerini yeniden y\xfckler"
reload_success: "&aAdvancedArmorStand'\u0131n config'i ba\u015far\u0131yla yeniden\
\ y\xfcklendi"
reload_error: "&cEklenti yeniden y\xfcklenirken hata olu\u015ftu, detaylar i\xe7in\
\ konsolu kontrol et"
rename_description: "Bir &7as'\u0131n ad\u0131n\u0131 de\u011fi\u015ftirir"
rename_success: "&aArmorStand '%old_name%'den '%new_name%'e yeniden adland\u0131r\u0131\
ld\u0131"
restore_description: "Silinmi\u015f bir ArmorStand'\u0131 geri getirir"
restore_not_deleted: "&cBu ArmorStand silinmemi\u015f ya da \xe7ok ge\xe7 kal\u0131\
nd\u0131"
restore_unknown_error: "&cBilinmeyen hata, daha fazla bilgi i\xe7in konsolu kontrol\
\ et"
restore_success: "&aArmorStand ba\u015far\u0131yla geri getirildi"
teleport_not_on_ground: "&cBu ArmorStand yerde durmuyor. Yine de ona \u0131\u015f\u0131\
nlanmak istedi\u011finden emin misin?"
teleport_force_hint: "&cZorla \u0131\u015f\u0131nlanmak i\xe7in '/as teleport %armorstand%\
\ --force' komutunu kullan"
tell_description: "Bir ArmorStand'\u0131n yapay zekas\u0131na soru sor"
tell_ai_disabled: "&cBu ArmorStand'\u0131n yapay zekas\u0131 etkin de\u011fil"
inventory_exit_name: "&7\xbb &c\xc7IKI\u015e&7 (Sa\u011f T\u0131k)"
inventory_exit_lore: |2-
&8&oAdvancedArmorStands Editor Item
inventory_enter_session: "&aD\xfczenleme oturumuna girdin, geri d\xf6nmek ve e\u015f\
yalar\u0131n\u0131 geri almak i\xe7in \xc7IKI\u015e e\u015fyas\u0131na t\u0131kla"
editor_exit_name: "&7\xbb &c\xc7IKI\u015e &7(Sa\u011f T\u0131k)"
editor_exit_lore: |2-
&8AdvancedArmorStands Editor Item
head_item_lore: "&eSA\u011e TIK &8\xbb &7Kafay\u0131 sa\u011fa d\xf6nd\xfcr\n&eSOL\
\ TIK &8\xbb &7Kafay\u0131 sola d\xf6nd\xfcr\n&eSHIFT + SA\u011e TIK &8\xbb &7Kafay\u0131\
\ yukar\u0131 kald\u0131r\n&eSHIFT + SOL TIK &8\xbb &7Kafay\u0131 a\u015fa\u011f\
\u0131 indir\n\n&8&oAdvancedArmorStands Editor Item"
left_hand_item_lore: "&eSA\u011e TIK &8\xbb &7Sol eli sa\u011fa d\xf6nd\xfcr\n&eSOL\
\ TIK &8\xbb &7Sol eli sola d\xf6nd\xfcr\n&eSHIFT + SA\u011e TIK &8\xbb &7Sol kolu\
\ yukar\u0131 kald\u0131r\n&eSHIFT + SOL TIK &8\xbb &7Sol kolu a\u015fa\u011f\u0131\
\ indir\n\n&8&oAdvancedArmorStands Editor Item"
right_hand_item_lore: "&eSA\u011e TIK &8\xbb &7Sa\u011f eli sa\u011fa d\xf6nd\xfc\
r\n&eSOL TIK &8\xbb &7Sa\u011f eli sola d\xf6nd\xfcr\n&eSHIFT + SA\u011e TIK &8\xbb\
\ &7Sa\u011f kolu yukar\u0131 kald\u0131r\n&eSHIFT + SOL TIK &8\xbb &7Sol kolu a\u015f\
a\u011f\u0131 indir\n\n&8&oAdvancedArmorStands Editor Item"
left_leg_item_lore: "&eSA\u011e TIK &8\xbb &7Sol baca\u011f\u0131 sa\u011fa d\xf6\
nd\xfcr\n&eSOL TIK &8\xbb &7Sol baca\u011f\u0131 sola d\xf6nd\xfcr\n&eSHIFT + SA\u011e\
\ TIK &8\xbb &7Sol baca\u011f\u0131 yukar\u0131 kald\u0131r\n&eSHIFT + SOL TIK &8\xbb\
\ &7Sol baca\u011f\u0131 a\u015fa\u011f\u0131 indir\n\n&8&oAdvancedArmorStands Editor\
\ Item"
right_leg_item_lore: "&eSA\u011e TIK &8\xbb &7Sa\u011f baca\u011f\u0131 sa\u011fa\
\ d\xf6nd\xfcr\n&eSOL TIK &8\xbb &7Sa\u011f baca\u011f\u0131 sola d\xf6nd\xfcr\n\
&eSHIFT + SA\u011e TIK &8\xbb &7Sa\u011f baca\u011f\u0131 yukar\u0131 kald\u0131\
r\n&eSHIFT + SOL TIK &8\xbb &7Sa\u011f baca\u011f\u0131 a\u015fa\u011f\u0131 indir\n\
\n&8&oAdvancedArmorStands Editor Item"
rotate_item_lore: "&eSA\u011e TIK &8\xbb &7Sa\u011fa d\xf6nd\xfcr\n&eSOL TIK &8\xbb\
\ &7Sola d\xf6nd\xfcr\n&eSHIFT + SA\u011e TIK (Blok) &8\xbb &7V\xfccudu yukar\u0131\
\ kald\u0131r\n&eSHIFT + SOL TIK (Blok) &8\xbb &7V\xfccudu a\u015fa\u011f\u0131\
\ indir\n&eSHIFT + SA\u011e TIK (Hava) &8\xbb &7V\xfccudu sa\u011fa ta\u015f\u0131\
\n&eSHIFT + SOL TIK (Hava) &8\xbb &7V\xfccudu sola ta\u015f\u0131\n\n&8&oAdvancedArmorStands\
\ Editor Item"
save_item_lore: "&7ArmorStand ayar\u0131n\u0131 daha sonra\n&7kullanabilece\u011f\
in bir t\xfcr olarak\n&7kaydetmek i\xe7in t\u0131kla\n\n&8&oAdvancedArmorStands\
\ Editor Item"
edit_session_block_break: "&cD\xfczenleme oturumunda blok k\u0131ramazs\u0131n."
memory_session_block_break: "&cBurada blok k\u0131ramazs\u0131n."
custom_name_session_start: "&aBelirlemek istedi\u011fin ismi sohbete yaz. \xc7\u0131\
kmak i\xe7in 'exit' yaz"
custom_name_session_already: "&cZaten bir isim ayarlama oturumundas\u0131n"
custom_name_exit_success: "&a\u0130sim ayarlama oturumundan ba\u015far\u0131yla \xe7\
\u0131kt\u0131n"
custom_name_set_success: "&aArmorStand'\u0131n \xf6zel ad\u0131 ba\u015far\u0131yla\
\ '%name%' olarak ayarland\u0131"
type_create_exit_success: "&aT\xfcr olu\u015fturma oturumundan ba\u015far\u0131yla\
\ \xe7\u0131kt\u0131n"
type_already_exists: "&cBu t\xfcr zaten mevcut. Ba\u015fka bir isim se\xe7 ya da kay\u0131\
t men\xfcs\xfcnden bu t\xfcr\xfc se\xe7"
type_created_success: "&a'%type%' t\xfcr\xfc bu ArmorStand'\u0131n \xf6zellikleriyle\
\ olu\u015fturuldu"
creation_cancelled: "&cHareketsizlik nedeniyle olu\u015fturma iptal edildi"
deletion_cancelled_due_to_inactivity: '&cHareketsizlik nedeniyle silme iptal edildi.'
arms_option_name: '&eKollar'
arms_option_lore: "&7Bu ArmorStand'\u0131n\n&7kollar\u0131n\u0131 a\xe7 veya kapat\
\ \n\n%status%"
base_plate_option_name: '&eTaban'
base_plate_option_lore: "&7Bu ArmorStand'\u0131n\n&7taban\u0131n\u0131 a\xe7 veya\
\ kapat \n\n%status%"
custom_name_option_name: "&e\xd6zel isim"
custom_name_option_lore: "&7Bu ArmorStand i\xe7in\n&7\xf6zel bir isim belirle"
custom_name_option_current_name: "&e\u015eu anki&6 \xbb &e"
custom_name_option_no_name: "&e\u015eu anki isim&6 \xbb &eYok"
custom_name_option_enter_name: "&aBelirlemek istedi\u011fin ismi sohbete yaz. \xc7\
\u0131kmak i\xe7in 'exit' yaz"
custom_name_option_already_editing: "&cZaten bir isim ayarlama oturumundas\u0131n"
custom_name_visible_option_name: "&e\xd6zel isim g\xf6r\xfcn\xfcr"
custom_name_visible_option_lore: "&7Bu ArmorStand'\u0131n\n&7\xf6zel isminin g\xf6\
r\xfcn\xfcrl\xfc\u011f\xfcn\xfc a\xe7 veya kapat\n\n%status%"
glowing_option_name: '&eParlama'
glowing_option_lore: "&7Bu ArmorStand'\u0131n\n&7parlamas\u0131n\u0131 a\xe7 veya\
\ kapat\n\n%status%"
glowing_option_enabled: "&6\u2714&e Parl\u0131yor"
glowing_option_disabled: "&4\u2718&c Parlam\u0131yor"
small_option_name: "&eK\xfc\xe7\xfck"
small_option_lore: "&7Bu ArmorStand'\u0131n\n&7k\xfc\xe7\xfck boyutunu a\xe7 veya\
\ kapat\n\n%status%"
small_option_enabled: "&6\u2714&e K\xfc\xe7\xfck"
small_option_disabled: "&4\u2718&c K\xfc\xe7\xfck De\u011fil"
visible_option_name: "&eG\xf6r\xfcn\xfcrl\xfck"
visible_option_lore: "&7Bu ArmorStand'\u0131n\n&7g\xf6r\xfcn\xfcrl\xfc\u011f\xfcn\xfc\
\ a\xe7 veya kapat\n\n%status%"
visible_option_enabled: "&6\u2714&e G\xf6r\xfcn\xfcr"
visible_option_disabled: "&4\u2718&c G\xf6r\xfcn\xfcr De\u011fil"
delete_tool_name: '&eSil'
delete_tool_lore: "&7Bu ArmorStand'\u0131 siler\n&7bu i\u015flem geri al\u0131namaz\n\
\n&eSilmek i\xe7in t\u0131kla"
delete_tool_message: "&aArmorStand silindi, ancak restore komutuyla geri getirebilirsin\
\ ve sunucu yeniden ba\u015flad\u0131\u011f\u0131nda tamamen silinecek"
delete_tool_deleted: "&aArmorStand silindi, ancak restore komutuyla geri getirebilirsin\
\ ve sunucu yeniden ba\u015flad\u0131\u011f\u0131nda tamamen silinecek"
move_tool_name: "&eTa\u015f\u0131"
move_tool_lore: "&7ArmorStand'\u0131 istedi\u011fin\n&7yere ta\u015f\u0131r\n\n&7\xd6\
nerilen: bunun yerine\n&7/as move komutunu kullan\n\n&eTa\u015f\u0131mak i\xe7in\
\ t\u0131kla"
move_tool_already_moving: "&cZaten ta\u015f\u0131ma oturumundas\u0131n"
move_tool_start_message: "&aArmorStand'\u0131n \xfczerinde durmas\u0131n\u0131 istedi\u011f\
in blo\u011fu k\u0131r"
move_tool_already: "&cZaten ta\u015f\u0131ma oturumundas\u0131n"
move_tool_start: "&aArmorStand'\u0131n \xfczerinde durmas\u0131n\u0131 istedi\u011f\
in blo\u011fu k\u0131r"
teleport_tool_name: "&eI\u015f\u0131nlan"
teleport_tool_lore: "&7ArmorStand'\u0131n\n&7konumuna \u0131\u015f\u0131nlan\u0131\
r\n\n&eI\u015f\u0131nlanmak i\xe7in t\u0131kla"
preview_accepted: "&aBu ArmorStand i\xe7in bu konum kabul edildi."
preview_denied: "&aYeni konum ba\u015far\u0131yla reddedildi."
note
This language is translated and generated by AI